Wednesday, January 17, 2018

The Forbidden Spell Library

I was reading about Ars Magica and other verb + noun magic systems and I thought wouldn't it be great if there were an impossibly large amount of weirdly specific words to pull from? No? Okay, well I made it anyway.

Forbidden Spell Library 

What the spells do is obviously up to interpretation, but I'm sure you'll figure it out.

Tuesday, January 2, 2018

Street Fighting Dogs - ItO Hack for Yakuza (Ryu ga Gotoku), Final Fight, or Yankii stuff


I've been occupied with the holidays but after playing Yakuza Zero and Kiwami, I really wanted a game that would model street fighting in a simple way. Anyway, I completely failed.

The end product is Street Fighting Dogs, named after a song by my dad's high school rock band about fighting off the Man who would try to pry rock and roll out of his burning teenage fists. The game uses a double blind system like you see in a lot of pseudo-fighting-game style games, and in testing I found it to be completely clunky. However, I thought maybe somebody would find a use for it so I'm sharing it here.

It is a hack of Into the Odd that introduces a bunch of needless combat mechanics, and an alternative 'task resolution' system based on how good you are at karaoke. It's actually so far removed from Into the Odd that I'm kind of ashamed to call it a hack, thought I guess hack is the correct term for tearing something apart to the point where it's unrecognizable.

Happy new year, everyone.

Wednesday, November 1, 2017

Tabletop Simulation Stimulation

It is hard to keep up with this stuff, man. To summarize the past few months: I got hit by a hurricane, blew a tire, and played like 100 games of Eldritch Horror. I started NaNoWriMo earlier today, and I thought I would post in the small window I've allowed myself during the World Series. There's nothing more satisfying than seeing a pitcher leave your team and then give up 5 runs in 2 innings during the most important game of the year.

I've been playing the Star Wars RPG. The wonky dice are not that bad (and I would imagine you've heard that a lot), and it does capture Star Wars pretty well. I'll be running the Force and Destiny starter box this weekend, but this is mainly to bide time while I plan my next Into the Odd campaign. I'm going through this phase where I feel like eschewing all modern conveniences and doing everything on paper like our forefathers. Despite this, I keep making shit for Tabletop Simulator.

I've made character cards, and blank cards for tracking Arcana/Oddities and other things. These can be stacked in a deck to essentially create random tables. I'm thinking of making a card for all the monsters in the main book, as well as stuff from the ItO blog assuming Chris is cool with it. I also made a much bigger character sheet, but its giant and ugly albeit probably easier to read. I like the cards better, and I think they fit the game's aesthetic a lot more.

 The next campaign will probably be a hex-crawl. This might seem ridiculous, but every time I've run a hex-crawl I never gave the players a map. I assumed it was like with dungeons, where you can map as they go. As a result, they never had any idea where they were in relationship to anything else. I think I'll provide a map with sparse details and giant obviously visible landmarks and let them fill in the rest as they go. I think this is how it works? I have a lot of reading to do, anyway.

 I have this image for a setting but I always hang up when it comes to guns. The Napoleon nerd and American in me want lots of guns, while the Tolkien nerd in me wants short swords and round shields. I recently posted up another thread and HP values were brought up. I prefer lower HP, and I'm thinking of having armor add hit points ala Black Hack (I think?) instead of reducing damage. I would probably have it so a chain shirt adds HP, a shield does as well (at the cost of a free hand), and heavy armor would probably have some kind of bizarre drawback like you have to drink 5 gallons of milk a day or shrink.

Saturday, May 13, 2017


I am alive. I've been out of commission due to illness and our campaign pseudo-ended after we had trouble getting together a few weeks in a row. I've mostly been messing around with Tabletop Simulator making dumb board games and stuff.

Into the Odd lazy character sheets
See screencap for some ITO NPCs. Torah from Heaven, and a Suicide Elf (elves that live recklessly as an affront to the immortality of their fathers).

I think we may be trying FATE pretty soon just to see what it's like, but I really just want Bastionland.

Monday, February 20, 2017

Death by Bureaucracy

Saturday’s session was a city adventure. I’m growing really fond of them. Here are some bullet points.

  • Miles and Poco opened up a sandwich shop in the Temple District of Veztm called Sandwich Shrine.
  • They battled one of Barnabold’s lieutenants in an abandoned building and nearly managed to beat him before he escaped. He got away with 1 HP.
  • Poco, immediately after the previously mentioned battle, was challenged by a bottom-feeding duelist and managed to strangle the guy with a garrote while still bleeding out from his earlier wounds.
  • Made enemies of some local monks.
  • Escaped from corrupt privatized police-men by causing a massive explosion.
  • Poco was brought down to 0 Willpower while setting up a bank account, ending up temporarily brain-dead due to bureaucracy.
  • The party established a network of messenger pigeons.
I’ve never had a campaign go on for more than 2 or 3 sessions so this is pretty wild for me. I got the idea of starting a business into their heads, and they became weirdly invested in the shop. At least Sophia did. At one point I thought I had lost her attention completely until she revealed she was making a sandwich menu. This also has the added benefit of servers being able to pick up rumors from customers, which will let me dangle a lot of hooks at once.

Despite so much happening, I don’t have a lot to say. I’m just having a lot of fun.  

Merchant Prince Desideratus

Friday, February 17, 2017

Raganhar the Padling

Art by Me
Name: Raganhar the Padling
STR 12 DEX 16 WIL HP 11
Items: Ancient Sword (d8), Archaic Armor (Armor 1), Tattered Cape, Lots of Scars

Raganhar is old. Really old. In fact, his full name contains so many titles and honorifics that he's forgotten most of them. He can tell you stories about a time before Bastion, but you probably wouldn't understand him because he uses weird words like 'dost' and 'thou'. If you really press him, he might tell you about how he was a knight in a sacred order in a kingdom far away who was turned into a frog by a witch along with his knight companions.

Due to his nature he is capable of superhuman agility, often leaping from buildings like more of a man-bat than a man-frog. He is also capable of snatching distant objects with his tongue.

You will find Raganhar on the fringes of civilization, hunting massive beasts and protecting lost travelers.

Wednesday, February 15, 2017


Art by me via MS Paint

Name: Junot
STR 8 DEX 11 WIL 16 HP 4
Items: Pistol (d6), Knife (d6), Shovel, Crowbar

Some people do bad things for money, so maybe they can afford not to have to do bad things anymore. Junot, on the other hand, robs grave because he wants to finance bigger and better grave robberies. It's a sport for him, like boxing or chess.

He is a smooth talker who always has a lie queued up, and is especially adept at appearing innocent in scenarios where he's very obviously the villain.

You will find him in graveyards at night, or deep in tombs. Despite Junot's shady characteristics, he will not betray or otherwise try to screw over anyone who helps him out. Though, most of the time you won't even realize you're what you're helping him do. Sometimes grave-robbing is a team sport.